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Unverified Commit e34fe027 authored by Rafał Boguszewski's avatar Rafał Boguszewski Committed by GitHub
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Delete MainMenu.cpp

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//
//
//
#include "MainMenu.h"
#include "Images.h"
MainMenu::MainMenu()
{
currentOptions.gameMode = 2; // start with Credits
}
void MainMenu::showMainMenu()
{
int8_t speedSelectorPositionX = 6;
int8_t windowHeightSelectorPositionX = 28;
int8_t arrowPosition = 2;
int8_t arrowDestination = 0;
int8_t verticalSelection = 0;
currentOptions.speed = -1;
currentOptions.windowHeight = 18;
while (true)
{
while (!gb.update());
gb.display.clear();
gb.display.drawImage(0, 0, bg);
//check buttons
if (gb.buttons.pressed(BUTTON_UP)) {
verticalSelection = (verticalSelection - 1) % 4;
verticalSelection = constrain(verticalSelection, 0, 3);
gb.sound.playTick();
}
//move selector
if (gb.buttons.pressed(BUTTON_DOWN)) {
verticalSelection = (verticalSelection + 1) % 4;
verticalSelection = constrain(verticalSelection, 0, 3);
gb.sound.playTick();
}
if (gb.buttons.repeat(BUTTON_RIGHT, 3) && verticalSelection == 1)
{
speedSelectorPositionX = (speedSelectorPositionX + 19);
speedSelectorPositionX = constrain(speedSelectorPositionX, 6, 25);
gb.sound.playTick();
}
if (gb.buttons.repeat(BUTTON_LEFT, 3) && verticalSelection == 1)
{
speedSelectorPositionX = (speedSelectorPositionX - 19);
speedSelectorPositionX = constrain(speedSelectorPositionX, 6, 25);
gb.sound.playTick();
}
if (gb.buttons.repeat(BUTTON_RIGHT, 3) && verticalSelection == 2)
{
windowHeightSelectorPositionX = (windowHeightSelectorPositionX + 11);
windowHeightSelectorPositionX = constrain(windowHeightSelectorPositionX, 6, 39);
gb.sound.playTick();
}
if (gb.buttons.repeat(BUTTON_LEFT, 3) && verticalSelection == 2)
{
windowHeightSelectorPositionX = (windowHeightSelectorPositionX - 11);
windowHeightSelectorPositionX = constrain(windowHeightSelectorPositionX, 6, 39);
gb.sound.playTick();
}
if (gb.buttons.pressed(BUTTON_A)) {
switch (verticalSelection)
{
case 0:
gb.sound.playOK();
this->setMode(MODE::IN_GAME);
this->setSpeed(speedSelectorPositionX == 6 ? -1 : -2);
switch (windowHeightSelectorPositionX)
{
case 6:
this->setWindowHeight(18);
break;
case 17:
this->setWindowHeight(20);
break;
case 28:
this->setWindowHeight(22);
break;
case 39:
this->setWindowHeight(24);
break;
}
return; //exit the loop upon pressing "A" on play game
break;
case 1:
break;
case 2:
break;
case 3:
this->setMode(MODE::CREDITS);
return;
break;
}
}
switch (verticalSelection) {
case 0:
arrowDestination = 2;
break;
case 1:
arrowDestination = 10;
break;
case 2:
arrowDestination = 28;
break;
case 3:
arrowDestination = 46;
}
//draw arrow on the left side
gb.display.cursorX = 2;
gb.display.cursorY = arrowDestination;
gb.display.print("\20");
//draw menu text
gb.display.setColor(WHITE);
gb.display.cursorX = 6;
gb.display.cursorY = 2;
gb.display.print("Play game");
gb.display.cursorX = 6;
gb.display.cursorY = 10;
gb.display.print("Speed:");
gb.display.cursorX = 6;
gb.display.cursorY = 28;
gb.display.print("Window Height:");
gb.display.cursorX = 6;
gb.display.cursorY = 46;
gb.display.print("Credits");
//speed selection box
gb.display.drawImage(6, 18, speedSelection);
gb.display.drawImage(6, 36, widthSelection);
//draw speed selector
if (verticalSelection == 1)
{
if (gb.frameCount % 2)
{
gb.display.drawRect(speedSelectorPositionX, 18, 19, 8);
}
}
else
{
gb.display.drawRect(speedSelectorPositionX, 18, 19, 8);
}
//draw width selector
if (verticalSelection == 2)
{
if (gb.frameCount % 2)
{
gb.display.drawRect(windowHeightSelectorPositionX, 36, 11, 8);
}
}
else
{
gb.display.drawRect(windowHeightSelectorPositionX, 36, 11, 8);
}
gb.display.drawImage(0, gb.display.height() - 5, mapBottom);
}
}
MODE MainMenu::getMode()
{
switch (currentOptions.gameMode)
{
case 0:
return MODE::IN_GAME;
break;
case 2:
return MODE::CREDITS;
break;
case 3:
return MODE::DEATH_SCREEN;
break;
case 4:
return MODE::TITLE_SCREEN;
break;
}
}
int8_t MainMenu::getSpeed()
{
return currentOptions.speed;
}
int8_t MainMenu::getWindowHeight()
{
return currentOptions.windowHeight;
}
void MainMenu::setMode(MODE newMode)
{
switch (newMode)
{
case MODE::IN_GAME:
currentOptions.gameMode = 0;
break;
case MODE::CREDITS:
currentOptions.gameMode = 2;
break;
case MODE::DEATH_SCREEN:
currentOptions.gameMode = 3;
break;
case MODE::TITLE_SCREEN:
currentOptions.gameMode = 4;
break;
}
}
void MainMenu::setSpeed(int8_t newSpeed)
{
currentOptions.speed = newSpeed;
}
void MainMenu::setWindowHeight(int8_t newHeight)
{
currentOptions.windowHeight = newHeight;
}
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