Reduce set building in get_entities_changed
This line shows up as about 5% of cpu time on a synchrotron: not_known_entities = set(entities) - set(self._entity_to_key) Presumably the problem here is that _entity_to_key can be largeish, and building a set for its keys every time this function is called is slow. Here we rewrite the logic to avoid building so many sets.
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